![]() ![]() Status weight and elements: Status weight on your stat stick matters (apply mods to your ability, not the weapon). Note: Accumulating Whipclaw provides an additive +350% ability strength so when modding Khora strength is not that important. (numbers are made up and oversimplified to make a point) Slash status procs however deal true damage that ignores armor so that 1 million slash proc ends up killing the enemy in 2 seconds. Why do we mod for status chance with Weeping Wounds when Khora's Whipclaw can hit for millions? Hitting a high level enemy that has high armor means that with its 99% damage reduction that 1 million slash hit ends up being a 10k hit. More critical chance on riven has diminishing returns with Blood Rush. ![]() Using Blood Rush and Weeping wounds is recommended while sustaining combo duration unless you are going for a short mission where you can't stack combo. Stats priority: Critical Damage > Damage > Impact/Puncture/Slash Damage > Elemental Damage > Critical Chance > Combo Duration > Status ChanceĮxplanation: Your aim is to increase critical damage as much as possible due to the high base critical multiplier. Whipclaw has an innate 200% critical multiplier, 25% critical chance, and 20% status chance.ĭamage is affected by Ability Strength, the Melee Combo Counter, and certain melee mods.ĭamage is distributed evenly between Impact, Puncture, and Slash.īase Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) Stats priority in this guide applies to riven stats as well. Non riven builds are more than viable so don't worry about getting a riven. Non riven build: replace the riven in my builds with a +100% damage augment for the weapon you are using (Jaw Sword, Mire, Dual Cleavers, etc). Without a riven weapons like Jaw Sword, Mire, Dual Cleavers, etc are your best choice. Notable mention: Melee Augment Mods are nice with their +100% damage but due to lower riven disposition it is usually better to use another weapon since even a tiny riven disposition difference will more than make up for the +100% damage VS +90% elemental/IPS damage mod difference. Venka Prime is currently the only weapon in the game that can reach 13x combo which makes it sound like a good stat stick but it has a really low riven disposition (0.8) and Blood Rush and Weeping Wounds currently cap at 11x as if it has 12x max combo and not 13x.įor all builds there are two possible approaches to keep combo up, either use Drifting Contact or Naramon Power Spike passive. Tenet melee weapons have the same problem as Xoris, use any other melee. The best stat sticks are weapons with a high riven disposition.Īmphis and Ankyros (non prime both) are currently the best with 1.5 disposition.Īs of Update 28.1 Xoris resets its combo whenever you use any of the abilities affected by stat sticks so it is highly recommended to use any other melee. Smite mods do not affect stat sticks.Ībilities affected by stat sticks currently are: Ash Bladestorm, Atlas Landslide, Baruuk Serene Storm, Excalibur Exalted Blade, Gara Shattered Lash, Khora Whipclaw, Valkyr Talons, Wukong Iron Staff If you are using a stat stick you should not be using it to hit enemies but only to enhance the respective melee ability you are equipping it for. Their stats don’t matter, only the mods you put on them, their riven disposition and in some niche cases their passive. ![]() They are melee weapons that enhance your abilities directly or indirectly. Let us start with what stat sticks are and how they work. I keep seeing the same questions on reddit so I decided to make a short guide on stat sticks for warframes that make use of them. Guide up to date for Warframe version: 32.3.4 (Citrine's Last Wish) ![]()
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