![]() One dungeon, the Desert Proving Grounds, consists of three wings, devoted to the game’s three main gameplay styles of combat, platforming, and puzzle solving. Certain dungeons feature combat challenges with a higher difficulty curve, though this is generally achieved by throwing more enemies or trickier environmental conditions, like icy floors, at the player rather than new enemies with more challenging attack patterns.Ī Knight’s Quest features quite a lot of platforming, to the point where this is at least as much of a focus as the combat is. ![]() Enemy variety is a bit low, with only a few new foes introduced throughout the game. The majority of enemies are simple enough to make this fairly basic method of combat more than sufficient. The real-time combat system is action-oriented, with the PC controls utilizing one mouse button to target an enemy while pressing the other one repeatedly to attack. That floating island shooting a purple laser into the sky? Yeah, you caused that… Each of the three weapons - sword and shield, metal knuckles, and large hammer - has its own pros and cons in combat, and bestows a new elemental spell to use in battle and during platforming and puzzles. Attaining each of the sacred weapons also nets Rusty a new elemental power that he can use to further explore the free-to-roam 3D world, reaching new areas and secrets as he gains new abilities. There are a lot of familiar tropes present in the overarching structure of the game, such as the three Spirit Knights being in distinct geographical locations of a forest temple, a desert volcano, and a snowy mountaintop. Back home, the people of Regalia are unnerved by the floating island shooting a bright light into the sky that appeared shortly after Rusty’s mishap, and he is tasked with traveling across the land to find the three legendary Spirit Knights who once saved the realm, or at the very least collect their sacred weapons. Rusty, a young adventurer from the port city of Regalia, is exploring a mysterious cave when he comes across a strange metal gauntlet, and clumsily disturbs a giant foreboding crystal, causing the whole place to cave in on itself, with him barely able to escape. The gist of the story is quickly explained. While the game’s structure feels immediately familiar, A Knight’s Quest does manage to set itself noticeably apart in several key areas, usually in a favorable way, though not without some flubs that are of major consequence. ![]() Having now completed it, it’s safe to say that its resemblance to a certain 3D adventure RPG series starring a young lad in a green tunic goes beyond just a few aesthetic similarities. ![]() Announced only one month before its debut, Sky 9 Games and Curve Digital’s adventure RPG A Knight’s Quest seemed to come out of nowhere. ![]()
0 Comments
Leave a Reply. |